Jun 09, 2008, 03:11 PM // 15:11
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#21
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Wilds Pathfinder
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
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Quote:
Originally Posted by kobey
Its Freeeeeeee!!!!!!
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says it all.
12 blah balh
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Jun 09, 2008, 03:23 PM // 15:23
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#22
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Jungle Guide
Join Date: Feb 2006
Location: London
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The "its free" message while true is and always will be misleading and not exactly what I was looking for. I doesn't even come close to saying it all.
Its misleading because its not something that makes a game good or bad. Having no monthly fee doesn't mean anything if the game is bad. If Guildwars was a bad game I'd never play it, free or not. What is important is the content of game and that is I was looking for. What I was looking for were things internal to the game.
Last edited by Winstar; Jun 09, 2008 at 03:34 PM // 15:34..
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Jun 09, 2008, 03:29 PM // 15:29
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#23
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Wilds Pathfinder
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Quote:
Originally Posted by Winstar
Autonomous well developed PvP system
PvP Characters
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- PvP characters are a great innovation, but why not take it one step further? Separation of PvP and PvE completely (and I don't mean this crap we are currently experiencing) would make maintenance of either part of the game much easier. There's one set of balanced skills for PvP and developers wouldn't have to worry about what PvE players feel about them. Then they could focus on creating skills for PvE that make sense in the PvE world, both for monsters and players.
Quote:
Originally Posted by Winstar
The Great Temple of Balthazar
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- I agree, this is a great way to test character abilities and learn how to play.
Quote:
Originally Posted by Winstar
The Classes
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- There's nothing really astounding about characters. Every single RPG has the same Warriors/Rogues/Mages/Monks. On the contrary the profession system works well only on structured PvP such as TA, HA and GvG, because you can choose which professions you have in team. RA/AB/FA/JQ just doesn't work. Having a decent Monk in party means much higher potential to win and monkless parties fail against any kind of pressure. Mesmers have no place on PvE either. Everything they can do other profession can do better. Same goes for Rits.
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Jun 09, 2008, 04:36 PM // 16:36
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#24
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Hall Hero
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Quote:
Originally Posted by kobey
Its Freeeeeeee!!!!!!
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...to play. I think I spent over 200 bucks on this game.
(Actually I just did my math: $255. $225 if I didn't get a collector's edition for NF.)
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Jun 09, 2008, 04:37 PM // 16:37
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#25
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Krytan Explorer
Join Date: Dec 2007
Profession: W/
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Quote:
Originally Posted by Kalendraf
#1 No Monthly Fee
#2 Good graphics (not cartoony like WoW)
#3 No Grind...or at least that's how it originally was supposed to be. They messed this up when they introduced titles.
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My thoughts exactly.
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Jun 09, 2008, 04:49 PM // 16:49
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#26
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Guildwars Has and does still have arguably the best PVP out of any online game there is.
However it had potential to be a groundbreaking success. They got it half way there and abandoned it
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Jun 09, 2008, 05:07 PM // 17:07
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#27
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Jungle Guide
Join Date: Feb 2006
Location: London
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For anyone who said something like,
Quote:
Originally Posted by kobey
Its Freeeeeeee!!!!!!
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Again, this isn't exactly the sort of thing I was asking for. Whether the game was free or not is irrelevant to the question of whether the game is good. I know that the business model for selling the game is novel, but I'm talking about what they did in the game. What about the gameplay, skill system, quests whatever was importantly good and different in guildwars?
Quote:
Originally Posted by Yichi
Guildwars Has and does still have arguably the best PVP out of any online game there is.
However it had potential to be a groundbreaking success. They got it half way there and abandoned it
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Yeah, the structure is still there but as you say now largely abandoned. The hope is that those things which made great are still preserved in the transition to GW2.
Last edited by Winstar; Jun 09, 2008 at 05:12 PM // 17:12..
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Jun 09, 2008, 05:12 PM // 17:12
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#28
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Don't worry, after a few pages down, people will stop quoting
Quote:
Originally Posted by kobey
Its Freeeeeeee!!!!!!
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People are bored easily.
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Jun 09, 2008, 05:22 PM // 17:22
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#29
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Servants of Fortuna
Profession: N/Mo
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Quote:
Originally Posted by upier
And once again - the fact that it's free isn't a plus.
It's a necessity. I wouldn't even come near it otherwise.
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Obviously, it would be a different game as a subscription game.
Definitely the best PvP of any MMO-style game.
Has some great fast action compared to the relatively slow feel of many other MMOs.
Absolutely fantastic graphics/art teams.
No 30 min. cooldown skills.
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Jun 09, 2008, 05:36 PM // 17:36
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#30
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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GW has a fantastic art team, used to have a good community team (back in the days of the alpha program and the regular presence of Alex Weekes at TGH), has a solid PvP core requiring more tactical and strategic thinking than in nearly every other MMORPG, and has one of the best skill systems of any MMORPG (although the individual skills have a lot of variation in quality).
Almost everything else about it is subpar and has been subpar since Factions.
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Jun 09, 2008, 05:37 PM // 17:37
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#31
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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- The Artistic design of Guild Wars, this included the environments, characters, equipment, and etcetera.
- I actually cared for all the professions and wish they actually would have came out with more. I even enjoyed the outcast professions, which include the Mesmer, Dervish, Ritualist, and Assassin (it was thinking outside the cliché fantasy RPG box).
- The changing of scenery with Factions and Nightfall, which included locals, that were much more exotic.
- Some of the PvE aspects did work somewhat well as a distraction. One of them was the distinctive level 20 cap, which did not make it feel like too much of a grind level machine. Some of the quests, missions, and elite areas were entertaining at certain points. Even “Heroes” did seem like a better concept then dealing with the henchmen most of the time. I have to agree with the idea of “Instance” areas being much better then “Persistent” areas in dealing with some annoying MMO issues.
- Of course, above all else I would have to agree that the “No Monthly Fee,” is still a cool concept beyond all else.
Last edited by sindex; Jun 09, 2008 at 05:41 PM // 17:41..
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Jun 09, 2008, 05:39 PM // 17:39
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#32
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Geeveegee
Peeveepee
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Jun 09, 2008, 05:40 PM // 17:40
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#33
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Emo Goth Italics
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The combat system overall, and the required decision for your skills, attributes, and your position as a whole.
It's kinda died now though. Good combat system, however.
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Jun 09, 2008, 06:15 PM // 18:15
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#34
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Lion's Arch Merchant
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- --Most advanced instancing ever created. (Can't wait to see what's in store for GW2)
- --More options for players than any other MMO. Ever. (proffessions, secondaries, builds, solo, party, grind, no-grind, map travel, HM/NM. . . . . . )
- --Least expensive MMO ever played.
- --UI feels like an OS. Cleanest, most intuitive user interface ever.
- --Art and composition is beyond compare for outdoor areas, (dungeons still need some detail and focus.)
- --Accessibility.
- --Best (formated) PvP ever.
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Jun 09, 2008, 06:17 PM // 18:17
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#35
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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PvP. PvE used to be better, too, but any game beats it now.
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Jun 09, 2008, 06:38 PM // 18:38
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#36
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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- Very good server system with upstreaming technology and no down times. You can also play with people from all over the world and there are no server ristrictions.
- Great graphics and engine that can run on low end systems.
- The fast pace of the game
- Continuous effort to make the game more user friendly, like dye preview, more storage, improved attribute system, etc. etc.
- regular updates, events
- skill system which makes me think about MTG and I like that.
- human only playable race and not the classic dwarf, orc, elf stuff.
- level cap at 20, so almost the entire game is made for that level and we don't loose big junks of areas where you never would come again. The introduction of HM adds to this view of replayability.
- Vanity is an option not required to play the game. No über weapons and stuff.
- Instances and travel option are wonderful.
Last edited by Gun Pierson; Jun 09, 2008 at 07:16 PM // 19:16..
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Jun 09, 2008, 06:51 PM // 18:51
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#37
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Wilds Pathfinder
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Quote:
Originally Posted by Yichi
Guildwars Has and does still have arguably the best PVP out of any online game there is.
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- You gotta be kidding me. First of all PvPers are too embarrassed to call half the PvP modes in the game even PvP. So that leaves us with GvG and maybe HA/TA if no scrubby builds are around. Secondly have you even been in competitive scene of PC games? CS, Starcraft, WCIII... where's Guild Wars? For "ground up competitive game"¹ it's kind of strange that PvPers have to grind gold for their guild hall changes and farm skill unlocks to even create builds. There's no possibility for players to create their own leagues. Best PvP out of any online game? Never was and never will be. Stop believing in advertisement slogans.
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Jun 09, 2008, 07:05 PM // 19:05
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#38
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Frost Gate Guardian
Join Date: Jun 2006
Profession: Mo/
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I think the aspect that really made Guild Wars a great game is the prevention. Not only was it in the game, there was emphasis on it.
The mechanics of interruption mainly is what I'm talking about, but it also applies to monk's protection line. Without protection or rangers and mesmers, this game would not be half the pvp game it is.
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Jun 09, 2008, 07:07 PM // 19:07
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#39
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Do you actually sprout shit fully formed from your mouth or do you labour away at it? I think you have real talent, go see Simon Cowell.
GvG is one of the best PvP game modes ever. If you don't agree, you're wrong. There's no other way of putting it, really.
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Jun 09, 2008, 07:08 PM // 19:08
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#40
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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Quote:
Originally Posted by aapo
- You gotta be kidding me. First of all PvPers are too embarrassed to call half the PvP modes in the game even PvP. So that leaves us with GvG and maybe HA/TA if no scrubby builds are around. Secondly have you even been in competitive scene of PC games? CS, Starcraft, WCIII... where's Guild Wars? For "ground up competitive game" ¹ it's kind of strange that PvPers have to grind gold for their guild hall changes and farm skill unlocks to even create builds. There's no possibility for players to create their own leagues. Best PvP out of any online game? Never was and never will be. Stop believing in advertisement slogans.
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He probably meant in an MMO but whatever...
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